Notation for creating a "surface traveling" player object,
having the characteristics of a brick.

If you want to have a surface traveling player, which will
look like it is on the group and will not have a shadow problem,
you will need to do the following:

Group the entire object in the shape editor and then move it down
along the Y Axis 4 to 6 meters, until it exhibits no shadow in the
sim.

Note that if you have multiple players in the game, the object above,
when not player, will look a little weird as the shadow will not be applied
correctly, when the object is not the selected player.  The shadow will
appear off to the left, or seemingly above the object, when not the selected
player but still classified as a brick.

You can get around this display problem by creating a seperate world file
where you are going to use the brick surface object, for example a boat,
so that it is going to be in the regular game.  You can substitute the object
if you still want it in the regular game, by making it a standard
cultural, probably using another version of the object with the orgin point
of the object centered back on zero and not toggled as a brick.
