Bugs
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Enemy AC flying backwards.
Somtimes the enemy fighters seems to be flying backwards. They are moving
away from me and are still shoting at me. And when I zoom in I see the
front of the enemy planes.
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Dubbel horizon balls.
When I tried to have two horizon balls in the same cockpit it didn't work
out. One of them where ok but the other was not looking like a ball and a
piece of the cockpit around the first horizon ball where also visible at
the other.
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Smoke.
The smoke from destroyed AC do not correspond to the AC and the fire after
it at long distans. At close range it looks good.
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shape edit.
the shape editor wont open files off the cd rom
More to wish of the simulator
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MFD.
To make modern aircrafts you need multi function displays. A MFD could
consist of mapdisplay, ordonans display, damage status displays,
FLIR/LANTIR display and so on. It also must contain radar wich leads to the
next point.
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Radar.
Different radar modes would be nice. Ground-radar, Air-radar, radar with map
superimposed and so on.
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Zoom.
I miss the possibility to zoom in and out on the radar.
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More viewpoints.
Some more viewpoints would do things both easier and more interesting. For
example: target view and trace view.
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Score.
in the SCORE.DAT would do the evaluation of the mission
easier. I want to know If the pilot died, if he jumped where did he land,
how much time did he use, how much of his weapon load did he use and other
similar features.
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Waypoints.
To make a route with waypoints for the pilot would make navigation much
easier. And some different autopilots would make it even easier.
(altiudehold radar/above sea, headinghold and waypointfollowing).
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Change target.
I would like to chose the target for the seeking missiles by my self. Right
now it seems rather random.
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Afterburner.
The lack of a afterburner is irritating when you'r flying a modern
combatplane.
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Weapons.
An expanded weapon collection would be nice, like radar seeking missiles and
laserguided bombs. But not just weapons. Other ordonans like paratroopers
and a camera would be desireble. I would also like a more realistic program
for the seeking misiles.
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Weapon editor.
A Weapon editor where you can define name, propulsion, seeker, weight and
perhaps even seekerprogram. This would make it possible to have advantage or
disadvantage to the enemy and to have both radar- and heatseeking missiles.
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New ACmodells.
New modells like Helicopters but also delta and canard wings and perhaps even
thrustreversers.
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Reloading object.
I don't want the plane to be automaticly reloaded and refueled when I land.
A simple solution would be to make a new object property called reloading
object.
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Smoke.
Smoke from missiles and newly destroyed objects would add realism. Clouds
would also be nice since escape into clouds actually is a part of aircombat.
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Transparent surfaces.
Transparent surfaces would be good to use as clouds, smoke, helicopterdiscs
and canopys.
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Radar warning.
Radar warning is essential to know in what direction the threat is comming
from.
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Define number of rockets.
To achieve maximum firepower at the right moment, the ability to define -in
the air- how many rockets or bombs you want to release at the same time
would be nice.
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Define keys.
Although not nessecary it would be nice to be able to define the keys.
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Network.
Network and modem support is today very common in flightsimulators
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Secondary damage.
I want near misses also make damage.
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More shapes.
Some more shapes would be fine. I.e. hi G shape with wortex condensating-
air from the wingtips and a shape for 50% damage.
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Clusterbomb.
The cluster from the clusterbomb shoud spread out more depending on height
and speed at the release.
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Limited chaffs/flares.
Planes don't have infinite chaffs and flares. And I would like to do the
shapes for them also.
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AC taxing.
Aircraft following a path can not taxi on the ground.
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Aircraftmodel.
Some times I know how fast an airplane is, the turn rate, the climb rate
and so on, but I don't know the wing area and things like that. I want
to be able to edit airmodels this way too.
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Exposion.b/r>
The explosions FST is using now is nice, at least at distans.
But a circle of condensating airaround the explosion would make
them even mor realistic. And perhaps explosions like them in Tornado
with smoke coming from the target afterwards would be the answer.
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Wingmen.
Intelegent wingmen that do what you tell them. Like "protect my six" or
"atack my target".
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Texture.
Bitmap texture on the ground and objects could perhaps slow things down.
But it would look very nice.
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Weather
Fog, clouds and other weather conditions would be much more realistic than
just wind as it is now.
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Enemy intellegence
If you could select the intellegence of the enemy. You could have different
levels of difficulty in the same mission. And you could have a veteran
enemy-squadronleaders and rookie squadronmembers.
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Space simulator
Without the ground, the gravity and the airodynamics you could do a space combat
simulator where you only have your skills to evade the enemy.
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Time
Time should actually move. Day would become night.
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Light
have LIGHT RADIATION. So the you can see light from a distance. i.e. A large
city glowin.And make the sun bright. Dont make it flat yellow, have it be
SUN COLORED, and limit your visibility. Like the sun in FALCON 3.0 does.
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Landscapes
Smoother landscapes. Not squares and pointy mountains, make it smooth and round,
like the real world.
Back to FST
If you have found any other bugs or just have a god idea for the next version of
FST please fill out my form
. Or you can send an Email direct to Bryan Walker
at Domark. Hopefully Domark will listen to the users.