First of all, you need to download and install sPatch

To install Flight simulator Toolkit support in sPatch

copy the file "fsd.exp" to sPatch's "Export Plugins"
directory and run sPatch - the plugin should show up in the Export menu.

That's it! It sounds simple, and it is.

Now build your model/shape in sPatch and export them as FSD's.

When exporting, only select the 4 polysgons per patch option. Even this will create a HUGE polygon model. Anything higher will cause real problems with FST!

Texturing will still have to be done in FST's tools, as sPatch doesn't support textures.

Have fun with NURBS and beizer curves!

This software is Shareware. To encourage me to write more software, I'm asking for donations for this program. You may donate whatever you feel the software is worth (recommend $20 Australian), but even postcards are welcome (so long as they show something of your town/city).


Darryl Lewis
c/o ABC
700 Harris St 
Ultimo 2007
NSW
Australia