   Review of current FLY.EXE supported sounds as of Ver. 3.29d (March 6th, 2011)
   
   There are currently 25 supported sounds. This file supercedes anything
   written in the original FST manual. Additional sounds listed there
   (such as PING, KLUNK, BULLET, KLAX) are no longer used.

   AFTERBRN.WAV (Plays on engines on 100%, aka: afterburners lite)
   CANNON.WAV   (fire a gun, single sample)
   CHAFF.WAV    (Chaff release)
   CLUNK.WAV    (Used in various places: gun misfires, undercarriage damaged)
   CRASH.WAV    (Crash on land)
   DIE.WAV      (still used if there is no new CRASH.WAV or SPASH.WAV)
   ENGINE.WAV   (Checks for this if no JET.WAV or PROP.WAV)
   EJECT.WAV    (Plays on ejection)
   END.WAV      (Plays at end of sim when exiting)
   EXPLO1.WAV   (Small Explosion)
   EXPLO2.WAV   (Med. Explosion)
   EXPLO3.WAV   (Large Explosion)
   FLARE.WAV    (Flare release)
   FIRE.WAV     (Plays when rocket/missile is launched)
   GEAR.WAV     (Gear retract and deploy)
   GLIDE.WAV    (Plays when off ILS Glideslope)
   JET.WAV      (Engine sound if a jet)
   LAND.WAV     (Tire sounds on landing)
   LOWWARN.WAV  (Plays when low (300' approx. with gear up)
   MAW.WAV      (Missile approach warning)
   PROP.WAV     (Engine sound if a prop)
   SPLASH.WAV   (Attempted land/crash/sink into ocean)
   STALL.WAV    (Plays on Stall)
   START.WAV    (Plays at start of sim)
   SWITCH.WAV   (Plays when toggling items in cockpit, like flaps)
   SWLOCK.WAV   (AA Missle lock on target)
